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<channel>
	<title>Comments on: SNEmulDS 0.5 alpha!</title>
	<atom:link href="http://www.snemul.com/ds/?feed=rss2&#038;p=24" rel="self" type="application/rss+xml" />
	<link>http://www.snemul.com/ds/?p=24</link>
	<description>SNES emulator for Nintendo DS</description>
	<pubDate>Tue, 07 Sep 2010 16:20:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Dark Link</title>
		<link>http://www.snemul.com/ds/?p=24#comment-7330</link>
		<dc:creator>Dark Link</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-7330</guid>
		<description>star fox wont work pz fix this i get a white screen</description>
		<content:encoded><![CDATA[<p>star fox wont work pz fix this i get a white screen</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: benaji</title>
		<link>http://www.snemul.com/ds/?p=24#comment-7294</link>
		<dc:creator>benaji</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-7294</guid>
		<description>Let me know when you get Kirby SuperStar or Mario RPG: Legend of the Seven Stars working! :)
You guys are doing great!</description>
		<content:encoded><![CDATA[<p>Let me know when you get Kirby SuperStar or Mario RPG: Legend of the Seven Stars working! <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
You guys are doing great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mc Ankka</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1452</link>
		<dc:creator>Mc Ankka</dc:creator>
		<pubDate>Thu, 30 Nov 2000 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1452</guid>
		<description>Do I need to DLDI patch this version of emulator to play it on M3 CF, or can i use the regular version of this??</description>
		<content:encoded><![CDATA[<p>Do I need to DLDI patch this version of emulator to play it on M3 CF, or can i use the regular version of this??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1423</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1423</guid>
		<description>scognito, question:

how labor intensive was it for you to make snemulds work for the ninjads?  as he updates the program and adds support for more roms, will you be able to release ninjads versions?
thanks</description>
		<content:encoded><![CDATA[<p>scognito, question:</p>
<p>how labor intensive was it for you to make snemulds work for the ninjads?  as he updates the program and adds support for more roms, will you be able to release ninjads versions?<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1416</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Tue, 30 Nov 2004 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1416</guid>
		<description>scognito, you freakin rock.  thanks man.</description>
		<content:encoded><![CDATA[<p>scognito, you freakin rock.  thanks man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1391</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Sun, 30 Nov 2003 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1391</guid>
		<description>someone plZ help me out, contact me at  

momoyoyo05@hotmail.com</description>
		<content:encoded><![CDATA[<p>someone plZ help me out, contact me at  </p>
<p><a href="mailto:momoyoyo05@hotmail.com">momoyoyo05@hotmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1388</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1388</guid>
		<description>I got the SNEmulDSv05a2  n i did everythin it said on the  READ ME  file  but it still says that i need to put my roms in the SNES Directory file  which i did,   do i need specific types of SNES games?</description>
		<content:encoded><![CDATA[<p>I got the SNEmulDSv05a2  n i did everythin it said on the  READ ME  file  but it still says that i need to put my roms in the SNES Directory file  which i did,   do i need specific types of SNES games?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JOHN</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1354</link>
		<dc:creator>JOHN</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1354</guid>
		<description>i put the SNEmulDS 0.5 aphla on my ez-flash 5 patched but it will not work I put the SNES directory and put roms inside and put it on the root of my SD card but it keeps on telling me put roms in the SNES directory. CAN SOMEONE PLEASE HELP ME</description>
		<content:encoded><![CDATA[<p>i put the SNEmulDS 0.5 aphla on my ez-flash 5 patched but it will not work I put the SNES directory and put roms inside and put it on the root of my SD card but it keeps on telling me put roms in the SNES directory. CAN SOMEONE PLEASE HELP ME</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1320</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1320</guid>
		<description>Well I finally got around to a boss battle. I can say that this does make boss battle playable for Earthbound. The whole game is finally playable!!! (very distorted graphics but at least it's all readable)</description>
		<content:encoded><![CDATA[<p>Well I finally got around to a boss battle. I can say that this does make boss battle playable for Earthbound. The whole game is finally playable!!! (very distorted graphics but at least it&#8217;s all readable)</p>
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	</item>
	<item>
		<title>By: phanboy_iv</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1289</link>
		<dc:creator>phanboy_iv</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1289</guid>
		<description>Wow, this thing is starting to pick up major momentum.

I can actually play SNES games on my DS easily and reliably!

Definitely the best SNES emu on the DS. Good stuff</description>
		<content:encoded><![CDATA[<p>Wow, this thing is starting to pick up major momentum.</p>
<p>I can actually play SNES games on my DS easily and reliably!</p>
<p>Definitely the best SNES emu on the DS. Good stuff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeffman</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1276</link>
		<dc:creator>jeffman</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1276</guid>
		<description>I keep getting an error on startup because it can't initialize the filesystem. Older versions of SNEmulDS have worked fine in the past, but this problem persists with verions 0.4x and 0.5a. I'm using an EZF4 Lite with a 512MB MicroSD card, and I haven't made any hardware changes since I've gotten the older versions to work.</description>
		<content:encoded><![CDATA[<p>I keep getting an error on startup because it can&#8217;t initialize the filesystem. Older versions of SNEmulDS have worked fine in the past, but this problem persists with verions 0.4x and 0.5a. I&#8217;m using an EZF4 Lite with a 512MB MicroSD card, and I haven&#8217;t made any hardware changes since I&#8217;ve gotten the older versions to work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hypermog</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1275</link>
		<dc:creator>hypermog</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1275</guid>
		<description>Don't hold your breath for Starfox or any other SuperFX chip based game, at least for the time being.  See post 34.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t hold your breath for Starfox or any other SuperFX chip based game, at least for the time being.  See post 34.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SC</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1274</link>
		<dc:creator>SC</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1274</guid>
		<description>Thanks guys , i can play Zelda - A link to the past on my DSlite now ^^
'coz there are still some bugs, but overall it's great. and btw, sometimes  i lose my saved files though T_T

keep up the good work guys !</description>
		<content:encoded><![CDATA[<p>Thanks guys , i can play Zelda - A link to the past on my DSlite now ^^<br />
&#8216;coz there are still some bugs, but overall it&#8217;s great. and btw, sometimes  i lose my saved files though T_T</p>
<p>keep up the good work guys !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheSaint</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1273</link>
		<dc:creator>TheSaint</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1273</guid>
		<description>Hey great work on this emulator im playing with the dsx and games work great except when im trying to play starfox (sound but no picture) and i cant get any big roms to play such as mario rpg ( my personal favorite snes game) but if you could help me figure how to fix that  i would be grateful. 
again awesome work</description>
		<content:encoded><![CDATA[<p>Hey great work on this emulator im playing with the dsx and games work great except when im trying to play starfox (sound but no picture) and i cant get any big roms to play such as mario rpg ( my personal favorite snes game) but if you could help me figure how to fix that  i would be grateful.<br />
again awesome work</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virgo</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1272</link>
		<dc:creator>Virgo</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1272</guid>
		<description>I can't run game.
i use SC SD and already put game into SNES directory.
but it tell me to put game to SNES directory.
what should i do?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t run game.<br />
i use SC SD and already put game into SNES directory.<br />
but it tell me to put game to SNES directory.<br />
what should i do?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JmcD</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1271</link>
		<dc:creator>JmcD</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1271</guid>
		<description>Incredible work.  You guys are doing such a great job with this.  Thanks so much for all the effort!</description>
		<content:encoded><![CDATA[<p>Incredible work.  You guys are doing such a great job with this.  Thanks so much for all the effort!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1270</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sat, 30 Nov 2002 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1270</guid>
		<description>So did this fix the boss battles in Earthbound?</description>
		<content:encoded><![CDATA[<p>So did this fix the boss battles in Earthbound?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1269</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1269</guid>
		<description>ahah ok thanks :)</description>
		<content:encoded><![CDATA[<p>ahah ok thanks <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archeide</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1268</link>
		<dc:creator>archeide</dc:creator>
		<pubDate>Thu, 30 Nov 2000 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1268</guid>
		<description>Congrats scognito ! You deserve to be quoted in a future post!</description>
		<content:encoded><![CDATA[<p>Congrats scognito ! You deserve to be quoted in a future post!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1267</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1267</guid>
		<description>GOT EVERYTHING WORKING!
The error was in the ndstool parameters, for ninjads it you don't have to specify arm7/9 ram entry.
Finally we ninjads users will play this emulator!
For ninjads users you can find it hosted on my drunkencoders page (http://scognito.drunkencoders.com)
Thank you!
Cheers.</description>
		<content:encoded><![CDATA[<p>GOT EVERYTHING WORKING!<br />
The error was in the ndstool parameters, for ninjads it you don&#8217;t have to specify arm7/9 ram entry.<br />
Finally we ninjads users will play this emulator!<br />
For ninjads users you can find it hosted on my drunkencoders page (http://scognito.drunkencoders.com)<br />
Thank you!<br />
Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1266</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1266</guid>
		<description>Last thing from today, i'm really tired...
If i don't patch with ninjads dldi i have more % of booting, and also other games boot (rtype, ssf2).
Also the apu line has to be disabled for getting games booted on my ninjads (for now, so i can make some test).
I don't know how the all things are done in your emu (speed is fast, congrats!) but SEEMS that arm7, as you already noticed, has trouble indeed X &#38;Y buttons, sound, and Touchscreen (you know better than me they are managed by arm7) don't work.
Don't know if i can be more helpful right now, but if you have some time you know from where start at least.
PS: other howebrew works fine (arm7 code works everywhere, i'm not blaming you but just to know it is not a ninjads problem).
Cheers.</description>
		<content:encoded><![CDATA[<p>Last thing from today, i&#8217;m really tired&#8230;<br />
If i don&#8217;t patch with ninjads dldi i have more % of booting, and also other games boot (rtype, ssf2).<br />
Also the apu line has to be disabled for getting games booted on my ninjads (for now, so i can make some test).<br />
I don&#8217;t know how the all things are done in your emu (speed is fast, congrats!) but SEEMS that arm7, as you already noticed, has trouble indeed X &amp;Y buttons, sound, and Touchscreen (you know better than me they are managed by arm7) don&#8217;t work.<br />
Don&#8217;t know if i can be more helpful right now, but if you have some time you know from where start at least.<br />
PS: other howebrew works fine (arm7 code works everywhere, i&#8217;m not blaming you but just to know it is not a ninjads problem).<br />
Cheers.</p>
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	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1265</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1265</guid>
		<description>Messing with sources i looked you forgot to include ctype.h in fs.c,  because the function toupper you use is defined there.</description>
		<content:encoded><![CDATA[<p>Messing with sources i looked you forgot to include ctype.h in fs.c,  because the function toupper you use is defined there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1264</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1264</guid>
		<description>Our efforts are produced a game boot! I'm so happy :P
Lot of issues, but at least it is a good start :)

1) I forgot to say i get a 50% of boot:
Init OK..
0x2009d60...
Please restart if stuck.
And i get stucked.

2) The version i got to boot has the apu line disabled, don't know if it is mandatory.

3) The only game i got to boot is Donkey Kong Country 1

4) When played with DKC i noticed that the button Y is "pressed", indeed when i walk near a barrel i get it in my hands.

If i have other news, i'll let you know, I hope it can help you.
Cheers.</description>
		<content:encoded><![CDATA[<p>Our efforts are produced a game boot! I&#8217;m so happy <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
Lot of issues, but at least it is a good start <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>1) I forgot to say i get a 50% of boot:<br />
Init OK..<br />
0&#215;2009d60&#8230;<br />
Please restart if stuck.<br />
And i get stucked.</p>
<p>2) The version i got to boot has the apu line disabled, don&#8217;t know if it is mandatory.</p>
<p>3) The only game i got to boot is Donkey Kong Country 1</p>
<p>4) When played with DKC i noticed that the button Y is &#8220;pressed&#8221;, indeed when i walk near a barrel i get it in my hands.</p>
<p>If i have other news, i&#8217;ll let you know, I hope it can help you.<br />
Cheers.</p>
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	</item>
	<item>
		<title>By: Feraleahn</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1263</link>
		<dc:creator>Feraleahn</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1263</guid>
		<description>Does anyone happen to know how to patch this for the ninjapass X9TF? Or is there an already-patched version floating around anywhere that I haven't found? Would be great to be able to try it out =D</description>
		<content:encoded><![CDATA[<p>Does anyone happen to know how to patch this for the ninjapass X9TF? Or is there an already-patched version floating around anywhere that I haven&#8217;t found? Would be great to be able to try it out =D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archeide</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1262</link>
		<dc:creator>archeide</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1262</guid>
		<description>Look like the ARM7 code doesn't work.
Can you try to disable Sound in snemul.cfg ?
Sound = 0
And test a game like mario which should work without sound emlation.</description>
		<content:encoded><![CDATA[<p>Look like the ARM7 code doesn&#8217;t work.<br />
Can you try to disable Sound in snemul.cfg ?<br />
Sound = 0<br />
And test a game like mario which should work without sound emlation.</p>
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	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1261</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Tue, 30 Nov 2004 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1261</guid>
		<description>Ok no problem i did a dirty fix.
Anyway i added lot of printf for debugging and i noticed 2 things:
1) touch code simply doesn't work, but it doesn't freeze (solveable using d-pad input also)
2) the function that freezes the ds is in apu.c, function APU_Stop() line: while (*APU_ADDR_ANS != 0xFF00FF00);
It nevers exits from this while.
I tried to comment it just for test and got the main menu, but the game didn't boot (i have only 1 game in the snes directory).
I got: white screen on up, and menu on down, with apu numbers updating.

Cannot do more than this, hope it can help you.</description>
		<content:encoded><![CDATA[<p>Ok no problem i did a dirty fix.<br />
Anyway i added lot of printf for debugging and i noticed 2 things:<br />
1) touch code simply doesn&#8217;t work, but it doesn&#8217;t freeze (solveable using d-pad input also)<br />
2) the function that freezes the ds is in apu.c, function APU_Stop() line: while (*APU_ADDR_ANS != 0xFF00FF00);<br />
It nevers exits from this while.<br />
I tried to comment it just for test and got the main menu, but the game didn&#8217;t boot (i have only 1 game in the snes directory).<br />
I got: white screen on up, and menu on down, with apu numbers updating.</p>
<p>Cannot do more than this, hope it can help you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archeide</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1260</link>
		<dc:creator>archeide</dc:creator>
		<pubDate>Sat, 30 Nov 2002 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1260</guid>
		<description>Oops i forget to add some file in the svn.. i'll fix that tonight</description>
		<content:encoded><![CDATA[<p>Oops i forget to add some file in the svn.. i&#8217;ll fix that tonight</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1259</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1259</guid>
		<description>@archeide sorry i don't want to hurry you :P
i hope we can have a talk so i can do it by myself, even if i'm not experienced coder.
Anyway i tried to compile the svn, and the error i get is when linking main.c:
Invoking: GCC C++ Linker
arm-eabi-gcc ./SNES_global.o ./apu.o ./core.o ./engine.o ./fs.o ./gui.o ./intr.o ./main.o ./memmap.o ./opcodes.o ./opcodes2.o ./ppu.o ./snapshot.o ./snes.o ./touch.o    -mno-fpu -lfat -lnds9 -L"/usr/local/devkitPro/libfat/lib" -L"/usr/local/devkitPro/libnds/lib" -Wl,-Map,arm9.elf.map -mthumb-interwork -specs=ds_arm9.specs -o"arm9.elf"
./main.o: In function `readOptionsFromConfig':
main.c:(.text+0x888): undefined reference to `get_config_int'

i get this error also if i uncomment //#include conf.h in conf.c

I know job is important, it was only a personal consideration :P</description>
		<content:encoded><![CDATA[<p>@archeide sorry i don&#8217;t want to hurry you <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
i hope we can have a talk so i can do it by myself, even if i&#8217;m not experienced coder.<br />
Anyway i tried to compile the svn, and the error i get is when linking main.c:<br />
Invoking: GCC C++ Linker<br />
arm-eabi-gcc ./SNES_global.o ./apu.o ./core.o ./engine.o ./fs.o ./gui.o ./intr.o ./main.o ./memmap.o ./opcodes.o ./opcodes2.o ./ppu.o ./snapshot.o ./snes.o ./touch.o    -mno-fpu -lfat -lnds9 -L&#8221;/usr/local/devkitPro/libfat/lib&#8221; -L&#8221;/usr/local/devkitPro/libnds/lib&#8221; -Wl,-Map,arm9.elf.map -mthumb-interwork -specs=ds_arm9.specs -o&#8221;arm9.elf&#8221;<br />
./main.o: In function `readOptionsFromConfig&#8217;:<br />
main.c:(.text+0&#215;888): undefined reference to `get_config_int&#8217;</p>
<p>i get this error also if i uncomment //#include conf.h in conf.c</p>
<p>I know job is important, it was only a personal consideration <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archeide</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1258</link>
		<dc:creator>archeide</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1258</guid>
		<description>@scognito:
First, The pocketspc for ARM7 didn't include a real touch code so i have to include one. And I changed the touch code function because it was not accurate enough.

And It's a shame i don't have time to help everyone but i have a job in the day and i don't have four arms... So be patient, i think you should succeed to build it yourself, there no so much hardcoded directories.</description>
		<content:encoded><![CDATA[<p>@scognito:<br />
First, The pocketspc for ARM7 didn&#8217;t include a real touch code so i have to include one. And I changed the touch code function because it was not accurate enough.</p>
<p>And It&#8217;s a shame i don&#8217;t have time to help everyone but i have a job in the day and i don&#8217;t have four arms&#8230; So be patient, i think you should succeed to build it yourself, there no so much hardcoded directories.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scognito</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1257</link>
		<dc:creator>scognito</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1257</guid>
		<description>Hi, since you are now with another developer, can you make a test  version disabling input support? I'm 99% sure it is input (stylus) related. I don't know why you have the devkitpro's modified touch code function inside your sources (0.4).
I tried to compile but it isn't a so standard project (make) and lot of dirs are hardcoded (c:/...).
Please fix this issue, lot of users (and me) have this problem and it is a shame we cannot use.
I'm here for helping if you need.</description>
		<content:encoded><![CDATA[<p>Hi, since you are now with another developer, can you make a test  version disabling input support? I&#8217;m 99% sure it is input (stylus) related. I don&#8217;t know why you have the devkitpro&#8217;s modified touch code function inside your sources (0.4).<br />
I tried to compile but it isn&#8217;t a so standard project (make) and lot of dirs are hardcoded (c:/&#8230;).<br />
Please fix this issue, lot of users (and me) have this problem and it is a shame we cannot use.<br />
I&#8217;m here for helping if you need.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BastarB</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1256</link>
		<dc:creator>BastarB</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1256</guid>
		<description>this IS without a doubt the best SNES emulator for the Nintendo DS.

THANK YOU SOOOO MUCH FOR YOUR GREAT WORK   ARCHEIDE!!!!!!!!</description>
		<content:encoded><![CDATA[<p>this IS without a doubt the best SNES emulator for the Nintendo DS.</p>
<p>THANK YOU SOOOO MUCH FOR YOUR GREAT WORK   ARCHEIDE!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steak</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1255</link>
		<dc:creator>Steak</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1255</guid>
		<description>Things are looking much better.  Sprites need to be separated with different precedences; i.e. Mario and the flame in the fireplace at Yoshi's house in Mario World and Mario and the walk path.  Also, instead of a set rom path, it needs the ability to search through files; I don't know about other devices, but EZ Flash IV Deluxe starts to have problems with folders that have over about 100 files in them.  Finally, I'm still having some sensitivity issues on the touch pad.  I can't get the very bottom icon on the Options screen to activate, even after recalibrating the touch screen.</description>
		<content:encoded><![CDATA[<p>Things are looking much better.  Sprites need to be separated with different precedences; i.e. Mario and the flame in the fireplace at Yoshi&#8217;s house in Mario World and Mario and the walk path.  Also, instead of a set rom path, it needs the ability to search through files; I don&#8217;t know about other devices, but EZ Flash IV Deluxe starts to have problems with folders that have over about 100 files in them.  Finally, I&#8217;m still having some sensitivity issues on the touch pad.  I can&#8217;t get the very bottom icon on the Options screen to activate, even after recalibrating the touch screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MrShlee</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1254</link>
		<dc:creator>MrShlee</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1254</guid>
		<description>Excellent release :D

"This alpha version also integrate a new configuration file, that allow you to choose the best options for each game."

You made my otherwise shitty day!

I'll dev-scene news it soon</description>
		<content:encoded><![CDATA[<p>Excellent release <img src='http://www.snemul.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>&#8220;This alpha version also integrate a new configuration file, that allow you to choose the best options for each game.&#8221;</p>
<p>You made my otherwise shitty day!</p>
<p>I&#8217;ll dev-scene news it soon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hypermog</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1253</link>
		<dc:creator>hypermog</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1253</guid>
		<description>Wow, this emulator works very well, spectacularily so when the sound is turned off.

The transparency bug is easy to see in Super Punch-Out! ... all of your opponents are semitransparent!</description>
		<content:encoded><![CDATA[<p>Wow, this emulator works very well, spectacularily so when the sound is turned off.</p>
<p>The transparency bug is easy to see in Super Punch-Out! &#8230; all of your opponents are semitransparent!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: silaslang</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1252</link>
		<dc:creator>silaslang</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1252</guid>
		<description>Amazing work. Thank you for all the hard work.</description>
		<content:encoded><![CDATA[<p>Amazing work. Thank you for all the hard work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobcostas</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1251</link>
		<dc:creator>Bobcostas</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1251</guid>
		<description>Wow, and only 2 weeks from the last release...

Impressive guys, keep up the great work.</description>
		<content:encoded><![CDATA[<p>Wow, and only 2 weeks from the last release&#8230;</p>
<p>Impressive guys, keep up the great work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alcidias</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1250</link>
		<dc:creator>Alcidias</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1250</guid>
		<description>Awesome! Thanks a lot! I look forward to the next release too!</description>
		<content:encoded><![CDATA[<p>Awesome! Thanks a lot! I look forward to the next release too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WhizzBang</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1249</link>
		<dc:creator>WhizzBang</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1249</guid>
		<description>Wow - this is quite a leap forward. I only have 2 SNES games on my card (Donkey Kong Country and Super Mario World) and both of them play perfectly in game, but have slightly messed up menus which obviously doesn't matter. Great stuff!</description>
		<content:encoded><![CDATA[<p>Wow - this is quite a leap forward. I only have 2 SNES games on my card (Donkey Kong Country and Super Mario World) and both of them play perfectly in game, but have slightly messed up menus which obviously doesn&#8217;t matter. Great stuff!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zense</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1248</link>
		<dc:creator>Zense</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1248</guid>
		<description>I think you're accidentally pushing the reset button at the touch screen</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re accidentally pushing the reset button at the touch screen</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LucianoBraga</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1247</link>
		<dc:creator>LucianoBraga</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1247</guid>
		<description>It´s awesome to see Chrono Trigger and Dracula X running on it.</description>
		<content:encoded><![CDATA[<p>It´s awesome to see Chrono Trigger and Dracula X running on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nickm717</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1246</link>
		<dc:creator>Nickm717</dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1246</guid>
		<description>Is the emulator supposed to restart at random when I am playing games? Or is there something I did wrong? It often restarts the Rom at random time while playing different games. Anyone know how to fix?
-NicK-</description>
		<content:encoded><![CDATA[<p>Is the emulator supposed to restart at random when I am playing games? Or is there something I did wrong? It often restarts the Rom at random time while playing different games. Anyone know how to fix?<br />
-NicK-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zense</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1245</link>
		<dc:creator>Zense</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1245</guid>
		<description>How can I insert on the compatability list those games I've tested?</description>
		<content:encoded><![CDATA[<p>How can I insert on the compatability list those games I&#8217;ve tested?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChaosBoi</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1244</link>
		<dc:creator>ChaosBoi</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1244</guid>
		<description>Nice, now one thing you should also focus on is make it so that in RPG games, sprites don't overlay the text dialogue. An example would be your screenshot of Chrono Trigger. See how the sprites are on top of the dialogue? That should really be fixed since it's annoying sometimes, especially when they block out part of the text and you can't make out what it says.</description>
		<content:encoded><![CDATA[<p>Nice, now one thing you should also focus on is make it so that in RPG games, sprites don&#8217;t overlay the text dialogue. An example would be your screenshot of Chrono Trigger. See how the sprites are on top of the dialogue? That should really be fixed since it&#8217;s annoying sometimes, especially when they block out part of the text and you can&#8217;t make out what it says.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rdvon</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1243</link>
		<dc:creator>rdvon</dc:creator>
		<pubDate>Wed, 30 Nov 2005 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1243</guid>
		<description>I'd be glad to make a theme for you, the current non ui state of snemul kinda hurts the eyes. 0.o you can check out my work at ndsgfx.blogspot.com. love the update!</description>
		<content:encoded><![CDATA[<p>I&#8217;d be glad to make a theme for you, the current non ui state of snemul kinda hurts the eyes. 0.o you can check out my work at ndsgfx.blogspot.com. love the update!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eremes Guile</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1242</link>
		<dc:creator>Eremes Guile</dc:creator>
		<pubDate>Sat, 30 Nov 2002 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1242</guid>
		<description>Hey I tried out Harvest Moon SNES for it, and everything seems to work fine except that the text boxes dont refresh themselves.  I have to constantly go into the debug mode and out so that the game refreshes and shows the text.  Is there some option that let's me auto refresh the page or something like that?

All in all it's an awesome piece of work.  I hope you guys can make it run better!  =)</description>
		<content:encoded><![CDATA[<p>Hey I tried out Harvest Moon SNES for it, and everything seems to work fine except that the text boxes dont refresh themselves.  I have to constantly go into the debug mode and out so that the game refreshes and shows the text.  Is there some option that let&#8217;s me auto refresh the page or something like that?</p>
<p>All in all it&#8217;s an awesome piece of work.  I hope you guys can make it run better!  =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1241</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Fri, 30 Nov 2001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1241</guid>
		<description>Hey does snemulds take advantage of the nintendo ram pk?</description>
		<content:encoded><![CDATA[<p>Hey does snemulds take advantage of the nintendo ram pk?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tsunami0ne</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1240</link>
		<dc:creator>tsunami0ne</dc:creator>
		<pubDate>Thu, 30 Nov 2000 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1240</guid>
		<description>Very nice work, never expected to see an SNES emulator with sound running this good on a DS! I cannot wait for future versions.</description>
		<content:encoded><![CDATA[<p>Very nice work, never expected to see an SNES emulator with sound running this good on a DS! I cannot wait for future versions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shutz</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1239</link>
		<dc:creator>Shutz</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1239</guid>
		<description>To Big Lou:

Mario RPG uses a custom encryption chip that needs to be emulated independently from the SNES's chips.  A similar situation applies to all the SuperFX games (Starfox, Vortex, etc.) as well as all the games that have special DSP chips, such as Yoshi's Island, Pilotwings, and others.

I doubt that Archeide will even try to emulate those chips until the "regular" games work perfectly.  Emulating new chips on top of the SNES's main chips will likely create slowdowns, so there's no point in even trying until most normal games run full-speed.

Also note that the SuperFX chips were a lot more powerful than the SNES's CPU, so it's very likely that the DS's Arm9 can't emulate those accurately and at full speed.  Someone will probably have to create a "high-level-emulator" for this, instead, which will mean inaccurate emulation, but possibly playable games.  But this is a far-off proposition, at best.</description>
		<content:encoded><![CDATA[<p>To Big Lou:</p>
<p>Mario RPG uses a custom encryption chip that needs to be emulated independently from the SNES&#8217;s chips.  A similar situation applies to all the SuperFX games (Starfox, Vortex, etc.) as well as all the games that have special DSP chips, such as Yoshi&#8217;s Island, Pilotwings, and others.</p>
<p>I doubt that Archeide will even try to emulate those chips until the &#8220;regular&#8221; games work perfectly.  Emulating new chips on top of the SNES&#8217;s main chips will likely create slowdowns, so there&#8217;s no point in even trying until most normal games run full-speed.</p>
<p>Also note that the SuperFX chips were a lot more powerful than the SNES&#8217;s CPU, so it&#8217;s very likely that the DS&#8217;s Arm9 can&#8217;t emulate those accurately and at full speed.  Someone will probably have to create a &#8220;high-level-emulator&#8221; for this, instead, which will mean inaccurate emulation, but possibly playable games.  But this is a far-off proposition, at best.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TomTomPocket</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1238</link>
		<dc:creator>TomTomPocket</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1238</guid>
		<description>Thanks a lot for your work.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the aeon</title>
		<link>http://www.snemul.com/ds/?p=24#comment-1237</link>
		<dc:creator>the aeon</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.snemul.com/ds/?p=24#comment-1237</guid>
		<description>the graphs are better, but the sound is worse</description>
		<content:encoded><![CDATA[<p>the graphs are better, but the sound is worse</p>
]]></content:encoded>
	</item>
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