SNEmulDS 0.5 alpha 2
April 2nd, 2007
This intermediate release fixes the critical issues that appeared with SNEmulDS 0.5 alpha. It also includes a better GFX engine, and the new SNES mouse emulation mode.
Here is the complete list of changes:
- Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
- Better GFX engine (use dynamic memory allocation)
- SNES emulation mode (see below)
- Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
- The number of cyles used by DMA is counted correctly (more games boot)
I removed the ARM7 entry addresses, it seems to break ninjads, and is not necessary for others (i hope!).
You can get it here (don’t forget to patch it as always):
http://www.snemul.com/ds/SNEmulDSv05a2.zip
Pre - patched for R4 / M3 Simply:
http://www.snemul.com/ds/SNEmulDSv05a2_M3S_R4.zip
I put below the presentation of the SNES emulation mode. Don’t forget to include snemul.cfg, this is necessary to have the game playable.
You can select the mouse emulation mode with START+L+R+LEFT, then the bottom screen and the upper screen switch. You use the stylus to move the mouse cursor.
-> You can also switch the screen without selecting mouse emulation mode using START+L+R+RIGHT.
Currently there are two methods of emulation:
# One for all games that uses SNES mouse. It compute the distance between two stylus “click” to emulate the move of the mouse.
This is not accurate and some games like Populous II use non linear moving, so the mouse cursor doesn’t follow the stylus.
# Another method modifies directly the variables in RAM where the game stores the X and Y positions of cursor. This way, the mouse cursor moves accurately. But i have to search for each game, where is this information (that’s quite easy with a debugger anyway).
The X Y address are stored in snemul.cfg. You need to have this file up-to-date.
For both methods, the D-pad is used to select the way the stylus emulate the mouse:
- press LEFT: when the touch screen is pressed, the mouse is moved to this point and the mouse’s left button is pressed
- press RIGHT: when the touch screen is pressed, the mouse is moved to this point and the mouse’s right button is pressed
- press DOWN: when the touch screen is pressed, the mouse is moved to this point. When the touch screen is not pressed, the buttons are released and the cursor doesn’t move.
Another option is available with first method:
- press UP and press the touchscreen at the same time : the stylus calibrates to this point. Use this if the mouse cursor doesn’t follow the stylus correctly.
Entry Filed under: Releases
126 Comments Add your own
1. Tsuna | 2007-04-02 at 10.52 pm
Thanks to bad this wont work with me =(
2. archeide | 2007-04-02 at 10.58 pm
Sorry tsuna, but i’m sure we’ll find a solution to make it work soon.
3. lucas | 2007-04-02 at 11.29 pm
Amazing!
works incredibly nice.
Congratulations, keep the good work!
Mario Paint worked fine.
4. Josh | 2007-04-02 at 11.35 pm
Wow great job, mario paint works so well keep up the good work
5. Maximum Hashi | 2007-04-02 at 11.43 pm
This is just amazing. I came here a few days ago, happy for v.5. And now this?! Crazy I tell you!
Oh and also, there should be a version of snemulds made just for chrono trigger.
6. whishky | 2007-04-03 at 12.50 am
Hmm…it doesn’t run for me on my G6 Lite even after I patched it with the 0.17 DLDI patch for the G6, I just get a white screen. I played the 0.4 final version of SNEmuIDS before on my DS and that was with the 0.15 DLDI patch and it ran fine, is it the DLDI patch version that isn’t compatible with this new release or something?
7. Andrew | 2007-04-03 at 1.07 am
UBERnESS! I just have one complaint (same one i’ve been angry about for the past couple of versions)
Can you please not have the “Save game” button right next to the “reset” button? My DS phat has a really bad touchscreen and over a dozen times i end up having to replay the same level to save state. Gets a little aggravating IMO. If you take my recommendation to heart, and implement it, i will have nothing but good things to say about you back on GBAtemp.net
Up to now, that’s my only gripe.
8. furrot | 2007-04-03 at 1.33 am
Wow this works fantastically. I’ve had no problems with speed or gameplay so far, only thing wrong seems to be layer orders in some games.
Keep up the great work!
9. scognito | 2007-04-03 at 1.44 am
Hi archeide,
I’m sorry to say that this version has the same freeze error :/
I’m just in vacation and i don’t have the devkitpro r20 in the laptop (i have r19b) so i cannot compile until tomorrow (too late now).
Can you confirm all sources on SVN are updated so i’ll download them tomorrow?
Cheers.
10. SoylentGreg | 2007-04-03 at 2.01 am
thanks for fixing the decimal glitch, it was making me randomly level up multiple times in Terranigma. Actually, maybe you should have left it in…
11. Lin | 2007-04-03 at 6.44 am
I just got my SC SD and this was one of the first programs loaded on my DS. The sound is a little scratchy on Chrono Trigger and Secret of Mana, but I’m not sure if that is something on my end or not.
I just wanted to thank you for releasing this!
12. zeytok | 2007-04-03 at 7.39 am
C’est vraiment du beau boulot

Serait-il juste possible de rajouter les mêmes fonctions que les touches haut, bas, gauche et droite à A,B,X,Y pour que les gauchés puisse en profiter aussi ?
encore merci pour tout.
13. Crypt | 2007-04-03 at 8.16 am
Now i think i will play EoB for several weeks, Thanks very much
14. Aimo | 2007-04-03 at 8.55 am
My hats off to you for putting so much work into this for the greater of man kind. Even though it’s not complete, I can already see the light at the end of the tunnel. I think I speak for many when I say a great big thank you for the continued effort on this program. Once I can actually have Paypal setup later this year, you’re one of the first on my donate list.
15. metroidX | 2007-04-03 at 10.39 am
doesn’t work with supercard rumble minisd with or without moonshell. verison 0.4 worked good though
16. archeide | 2007-04-03 at 10.44 am
scognito: too bad i didn’t understand what you did to make it work. I removed -r7 0×037f8000 -e7 0×037f8000 from ndstool. Hope you’ll fix it again
the SVN is up to date. (i didn’t changed the makefile so the makefile has kept the parameters)
17. Crypt | 2007-04-03 at 11.47 am
J’ai testé avec EoB, la “souris” fonctionne vraiment très bien, c’est un réel plaisir. Bravo !
18. Cygoku | 2007-04-03 at 12.45 pm
That version breaks MegamanX. Can’t reach title menu at all.
Cygoku
19. Gaizk | 2007-04-03 at 12.51 pm
wow!!, great job!!
works fine in my g6
20. Gaizk | 2007-04-03 at 12.55 pm
could the mouse emulation emulate the super scope?
that would be geat!!
21. Alex | 2007-04-03 at 1.01 pm
is there any way to have it so the sounds/music don’t skip?
22. faco | 2007-04-03 at 1.46 pm
This version don’t work in ninjads! The version of scognito works very good. scognito, why don’t you talk with archeide and sais to him what part of the code have to be modified?
Sorry for my English
23. a_happy_user | 2007-04-03 at 2.08 pm
I don’t usually post comments, but I do this time to THANK YOU for your great great job.
It’s amazing, I hope you to keep working on it.
Sorry for my english
24. scognito | 2007-04-03 at 3.32 pm
I compiled succesfuly the alpha2.
I cannot access the drunkencoders ftp for now so i have the build, here.
@faco: the one you downloaded is the alpha1, if you want the alpha 2 tell me your mail, i’ll send you asap.
@archeide: for having the ninjads build i used ndstool without ram entry and address for both arm7 and arm9 and without dldi patching.
Hoping it helps you guys.
Cheers
25. mark2424 | 2007-04-03 at 3.34 pm
Thanks for the update. I hope you can make Aero the acrobat 2 work, too.
26. archeide | 2007-04-03 at 3.50 pm
scognito:
could you please send me the makefile, i’m not sure to understand what you mean.
Or you can just put here the line with ndstool
27. alex | 2007-04-03 at 4.55 pm
wait, there are 2 mouse emulation methods? How do you use the second one?
28. dante2003 | 2007-04-03 at 5.12 pm
I got problem with SNEmulDS-touch screen menu doesn’t work, I can’t select any option. I have M3 and emulator patched with DLDI. Can you help me?
29. archeide | 2007-04-03 at 6.31 pm
alex: this is automatic, games which have specific entries in snemul.cfg use second method.
dante2003: do you mean that you can select a game, lauch it and then you don’t have access to the touchscreen options ?
Did you use the mouse mode ?
30. Crypt | 2007-04-03 at 7.17 pm
dante2003: when you are in mouse mode you must switch back to normal mode in order to select any snemulds option.
L+R+Start then press Left
31. Gene | 2007-04-03 at 9.11 pm
archeide, this is amazing work!
I’ve been having a blast playing my old favorite games.
Seriously, let me know how I can help out, either w/ development or donations.
32. Shutz | 2007-04-03 at 9.17 pm
I haven’t had a chance to try the mouse emulation yet (unlike 80% of the people who posted in this thread
but I can report on the bugs I’ve been having in the previous versions:
- It would be really nice if you could work on getting proper layering to work. That’s one of the last big bugs left to address to get most of the graphics to be emulated properly, and now that you use a line-by-line engine, it should actually be easier… This would address many visual problems in Super Metroid (the fight with Kraid is made a lot harder, for example, because it requires tinkering with the layers to get Kraid himself to show) and SMW (when one sprite is transparent, all sprites are transparent, when you go down a pipe, Mario appears on top of the pipe instead of inside, there are other glitches…)
- The weird (corrupted?) background problems I saw in Super Metroid in the previous version have been fixed.
- F-Zero works pretty well, with one problem: once in a while, a part of the track in front of me will “pop” in suddenly, as though it should have been swapped into memory earlier, but the memory transfer was done late. If I turn on the speed hacks, the ground BG doesn’t get updated at all, and it looks like just a part of the ground keeps repeating itself.
- Uniracers works well, but the menus are useless, probably due to the BG display issues.
- If I set things to no speed hacks and wait for vblank, the music and sounds are usually ok in most games. Speed hacks tend to cause all sorts of synch problems in sound, and not waiting for vblank along with speed hacks makes some games run at unreliable speeds (the game will seem to run too fast at times, and the audio is all over the place.)
Really, please fix the BG layering before adding more issues, and you’ll be much closer to perfect emulation. It’s the most glaring problem left.
At the risk of repeating myself, thank you for all the work, SNEmulDS is what I’ve been playing the most on my DS these past few weeks!
33. DjFIL | 2007-04-03 at 11.06 pm
I am having troubles with the emulator not being able to detect any files with in the /SNES/ directory I have created. *.smc files should be fine to use with this emu correct? is there any rules in file names (spaces, etc)? also, I am creating the directory in a mac os X environment, not sure if that matters. rom runs fine on my OS X SNES Emu. Thanks.
34. TheSaint | 2007-04-03 at 11.25 pm
please mario rpg
35. Newbie | 2007-04-03 at 11.34 pm
Whenever I start the emulator I get a screen saying that no roms were found, and a suggestion to put some roms in the SNES directory, even though I have roms there. Clearly I am doing something wrong. Oh, and I’m using M3 DS Simply.
Pardon my ignorance.
Any help would be appreciated.
36. scognito | 2007-04-03 at 11.40 pm
@archeide: I used
ndstool -v -g SNDS AR SNEmulDS -b ../icone_snemulds_final.bmp “SNEmulDS 0.5 alpha;SNES Emulator for DS;by archeide bubble2k gladius” -7 ../../arm7/bin/pocketspc.arm7 -c “000SNEmulDS.nds” -9 arm9.abs
but i noticed that in this version i had to patch with ninja dldi otherwise it will not save the state.
Other than that it works as other builds, feel free to add in your homepage, i’m not searching any kind of publicity for the host site, i’m just helping the community
you can find at http://scognito.drunkencoders.com/projects/misc.php
Cheers, and thanks again archeide.
PS: I didn’t touched the makefiles this time (downloaded the whole svn from scratch on a windows machine, previously i was on linux)
37. dante2003 | 2007-04-04 at 1.14 am
I have no acces to touchscreen menu, i can start games only by inserting one, then it starts automatically. This problem exists in every version of SNemulDS
38. RomTheStampede | 2007-04-04 at 3.17 am
One thing I Have To Say………………….. GREAT!! IMPROVEMENT!! I wish you a Good Life dude Keep it UP!! ^_^
39. Stickly_Man! | 2007-04-04 at 3.52 am
For those of you who have a G6 Lite (whishky), and SNEmulDS will not start, simply add a header when running the game. To do this, on the top-right corner of the G6 Manager window (where it says ‘NDS Game’), touch that, then touch ‘MyCard’. Browse through your directories and find your SNEmulDS.nds. When you double-tap that, it will show two options: Run and Add Header. Click on Add Header and the Emulator should start just fine
40. cYb0n | 2007-04-04 at 7.50 am
WOW, very nice work, guys! Keep up the good work and please keep up the AMAZING SPEED you work! I love this emulator and hope hope you’ll fix something:
I just wondered about it, but I still lve you, guys for your amazing work.
In the Options menu there is an Option (the squish-option) but every of the three Options you choose is Mode3
Maybe you could help you of someone creating the SNEmulDS.cfg-File for more Configs of Games? I hope so and say
Thank You!
41. LucianoBraga | 2007-04-04 at 3.14 pm
Dracula X locks on start. But is really nice to see the fast updates. =)
42. Tele-Pet | 2007-04-04 at 5.13 pm
I have a problem… I choose a ROM. Then I’m told to press START. After that I’m returned to the main menu of SNEmuDS. I hope I’m overlooking something obvious.
By the way, I’m using an M3 Simply, Mac OSX, DLDI 1.4, if that’s of any use.
43. Joe | 2007-04-04 at 5.17 pm
Works pretty well on the M3 Simply. About as perfect as I’d expect from a v0.5 alpha 2 release anyway. Most of the oddball roms I tried didn’t work, but the good games did.
Keep up the good work. Kudos!
44. telboy007 | 2007-04-04 at 5.27 pm
This latest version is great, the various games I play look better with each version. Final Fight 3 plays really nicely now. One thing I’ve noticed with this new version though I have a thin white bar at the top of the screen obscuring background, foreground items - I’ve got a DS phat with GBAMP (512mb CF card). This isn’t a major problem but it wasn’t in the first alpha so though it worth mentioning. SFII runs great as well, forgot how good that game was. Keep it up, as someone else said - this is all I’ve been playing on my DS recently!
45. the aeon | 2007-04-04 at 5.33 pm
Great success in the change of the sound, better graphs in some games, dragon ball z 2 and to killer instinc almost work and dragon ball z to hiper dimension finally something! but it does not load the battles, but in other games it gives white flashes me while you play that before not it towards
46. Vengeance | 2007-04-04 at 9.27 pm
great emulator, but is it possible to fix the layer problems for example: Super Mario World and the Goemon/Mystical Ninja
47. Crypt | 2007-04-05 at 8.58 am
3 bug reports:
– sound something prevents loading. If a game fails starting (or freeze ingame) set sound to off.
-in EoB :
– after a “load state”, cursor is sometimes frozen. In order to solve that, go in mouse mode and left click (LEFT+touch) on an item
–I think several sounds are missing (attack, open door, etc…)
48. Victor | 2007-04-05 at 5.07 pm
Thank you!
Works great on my GBAMP with 512mb CF card.
49. Adam | 2007-04-06 at 4.24 pm
This version works nicely. Finally F-Zero works!
From my experience with SNEmulDS, I would recommend that you keep version .4 because this one screws up some games.
One last request: MAKE SMRPG WORK!!! PLEEEEASE!
50. Me =P | 2007-04-06 at 7.22 pm
Hi everyone =D
I downloaded the latest version, and I could run Uniracers once, now it doesnt load
Does anyone know how to load uniracers?
51. Wolf | 2007-04-06 at 9.01 pm
When I saw mouse support, I was so excited about Mario Paint and the music sequencer.
I tried it, and it works but sometimes the notes don’t play like they are skipping them. I know the sound has been an ongoing issue but I’d really like to see this work.
Other than that, good work.
52. Crypt | 2007-04-07 at 9.55 am
Me=P: try setting sound to off when starting the game
53. Jessica | 2007-04-07 at 7.41 pm
This is really a great program. I’ve been playing Earthbound with it, but the layering issue is getting annoying.
Also, when I play Actraiser, the music is pretty much unbearable. I don’t know if there’s something I can change on my end to make it better (other than turning off the sound).
Those are the only two game I’ve played so far. I’m using an M3 DS Simply. It boots fine from the M3DSS menu and from DSOrganize.
54. Roanstalker | 2007-04-08 at 4.34 am
Hi. I use a DS Fireline/ N-Card. h patch should I use to get this to work? Thanks.
55. Sithlord48 | 2007-04-08 at 3.14 pm
works just fine on my Supercard microSD ,
i have a few sugestions for you ..
1.limit to full speed option (some games running really fast)
2. write SRAM to a file on fat based cards (my games don’t really keep the SRAMs very well w/o my help)
3.perhaps a way to use the extra ram on carts like the supercard
4. multi-player games with the use of multi DSes..
56. Sithlord48 | 2007-04-08 at 3.15 pm
and If I can Help w/ any development or debugging Let me Know ASAP… new to ds-dev but codeing c/c++ for years.
57. ChaosBoi | 2007-04-08 at 4.46 pm
Other than the layering issues, I think the next biggest step (And possibly one of the most important ones) would be to try and emulate the special chip some of the later snes games have. That way, games like SMRPG, Super Mario Kart, Star Fox etc will start working (Hopefully).
58. Spooty | 2007-04-09 at 12.28 am
I’m using a Max Media Dock, and while previous versions have worked fine, I can’t get this new version to run. It’s not recognizing any roms in the SNES directory I made.
59. whishky | 2007-04-09 at 2.03 am
Awesome release. I complained earlier that it didn’t work, but after doing the “Add Header” thing to the game, it worked fine. I guess I did this on the earlier version too I just forgot about it, anyways keep up the good work!
60. fuksen | 2007-04-11 at 1.32 pm
I am having troubles with the emulator not being able to detect any files with in the /SNES/ directory
i change the directory in config to “xxx” and it still saying couln’t able to detect the room in /SNES/ DIRECTORY
well im using supercard mini SD
Hope U Answer
Thanx for the Hard Work
61. Snopo | 2007-04-12 at 7.27 am
Great job - this is going to keep me happy for a while!
Couple of bugs if you care to know:
Super Mario RPG doesn’t boot - I’m not sure that I should have expected it to, but if this is something you didn’t know about, well there ya go.
Mario vs. Wario would be a great candidate for Mouse / Stylus emulation. I tried booting it and it runs fine, just no mouse support. I couldn’t find an option to boot mouse support so I’m guessing you handle mouse detection some other way (maybe just a list of mouse games? i dunno).
62. Joe Joe | 2007-04-12 at 11.11 am
Spoot: did u patch with DLDI?
And did you put both the Snemul and cfg file in the ROOT directory?
The older versions of Snemul u could put it anywhere in the MMD, but I don’t think u can do that with this version.
63. Joe Joe | 2007-04-12 at 11.14 am
Hi Archeide,
Do you think you’ll add WiFi support to Snemul so we can all play multiplayer games DS to DS? Or is that like way to hard to do?
64. scognito | 2007-04-12 at 8.19 pm
@joe joe:
Current wifi lib doesn’t support ds to ds communication, maybe someday (MAYBE) using router and internet connection it could be possibile, but it is not a priority.
65. Spooty | 2007-04-12 at 10.32 pm
Yeah, at least I THINK I patched it. The way I got it work before was just random dragging the DLDI and the .nds files over the icon for DLDItool.exe.
Everything’s in the right directories, I know that for sure.
66. scognito | 2007-04-12 at 11.08 pm
Spooty i suggest you to:
1) re-download the clean snemul from homepage
2) download from chism dldi page (google) the “dldi right click” (it is easy to use after have installed, right click on an upatched rom, and patch it)
Post results
67. Joe Joe | 2007-04-13 at 3.32 am
Spooty:
You can also use the dlditool Win32 GUI.
Make sure you download the patch and the patcher.
Select your patch.
Then select snemul and press patch.
After u do that just drag over the patched snemul and the cfg file to the root directory of your card.
68. Rdizzlefashizzle | 2007-04-13 at 9.36 pm
hey, your app sounds cool just that I have no clue how to throw it on my ninjapass X9…. Any way you could help???
Thanks!
69. Fishy Boy | 2007-04-15 at 12.58 am
This is really cool. I had two bugs when I ran Earthbound, which was the music came out different then it should have, and that the sprite layer came over the text boxes. These flaws generally don’t hamper the gameplay that much, though, so I should be fine. Good job!
70. ChaosBoi | 2007-04-15 at 5.24 am
Snopo, the reason why Super Mario RPG won’t boot because SNEmulDS doesn’t emulate the special chips I mentioned in my last comment. It might be impossible, seeing as how the chip required for SMRPG is 3x stronger than the snes itself. That’s like the N64 right there!
71. Joe Joe | 2007-04-16 at 10.58 am
Hey Scognito,
Well if you and archeide add wifi support I have a router two DS’s one MMD and I’m getting another MMD in a couple of weeks.
I can test it out for you guys.
72. Gonnarule | 2007-04-16 at 5.03 pm
You NEED to implement wifi support and multiplayer !!
I’m so happy to play again those old SNES games on my tiny little DS
73. Spooty | 2007-04-16 at 8.52 pm
Sorry for the very late reply (busy life), but I got it to work! Thanks for the help.
74. fLaMeCoRe | 2007-04-16 at 9.58 pm
hey there,
this emulator is well done!!!
damn, it is just great.
just a short feedback:
seems like the soundemulation on v. 05.a is a bit…
distorted.
dont know if thats happening by other users 2,
for me its on my M3 Simply DS.
if that problem is well known, hope u could fix it,
would be great.
keep up the work
75. Scognito | 2007-04-16 at 10.25 pm
Joe Joe i’m not a snemul coder, just a sporadic contributor
76. MegaMan X Master | 2007-04-16 at 11.07 pm
Wow, I really like this new version or whatever it is!
Good job!
I have one problem though…. I’m not sure if it is because the C4 chip or something, but I thought Megaman X2 was the first game that used it.
I can’t get to keep any armor is Megaman X :(!!! Once I ge the leg upgrade and beat the level, I go back to the level select thing. Then, I choose another stage, but when I start I have NO armor!:( What do I do? Is there any possible way to keep the armor on?…
THANKS!
77. MegaMan X Master | 2007-04-17 at 1.13 am
I forgot to add, I use the R4.
78. ChaosBoi | 2007-04-17 at 1.51 am
Multiplayer would be the next best thing if not wifi. Though we can only wait and see where this project goes.
79. rikiki12 | 2007-04-17 at 2.47 am
Dosent work with linker 16go
,
Ne marche pas avec le linker ds 16
80. Crypt | 2007-04-17 at 7.49 am
IMO, sound and gfx fixes are the real next best things to do.
81. fLaMeCoRe | 2007-04-17 at 5.34 pm
i’ve got the same opinion like Crypt.
would be great if the sound could be fixed a bit more.
the is almost well done, some little fixes needed.
82. SomeOne | 2007-04-17 at 10.45 pm
I like this alot!
There’s only a few problems:
The screensize would be nice if it could be resized to fit the DS screen. I didn’t know about yblaknk positioning (whatever it’s called) and I ended up falling in pitfalls I couldn’t see! (Hidden).
Also… Kirby’s Dream Land 3 doesn’t work!
Either way, GOOD JOB!
83. Tony | 2007-04-19 at 2.37 am
Theres only 1 reason I want a Flash Cart, That reason is Yoshi’s Island, I loved that game, and I know it uses a special chip that means it doesnt work, but is there any way that I could play it? Is there any hope that we will be able to emulate the SuperFX chip? If anybody, anywhere knows any info please email me at:
atimpanoster at gmail dot com
I know that nintendo have remade it as a gba game, but im always dissapointed with gba remakes, They always change the title screens, intros, and adding side games etc. doesnt feel genuine to me, doesnt bring back the memories.
Please somebody help.
84. vagetankz | 2007-04-19 at 7.25 am
when will mortal kombat
3 work?
85. souLLy | 2007-04-19 at 9.44 am
Just wanna send some big thanks your way, many, many train journeys have been made a lot less boring thanks to SNEmulDS. Cheers for all the excellent work
86. Neo-Nemesis | 2007-04-19 at 1.46 pm
Franchement un tres grand bravo pour tout le travail que tu fournis je ne peux etre qu’admirtif devant un tel genie.
Continue comme ca et tu rentrera surement au pantheon des programmeurs DS ^^
87. CrazyScott | 2007-04-20 at 1.00 am
Hi there. I have a problem. Im probably doing something wrong, but SNEmlDS wont run. I tried 0.4, 0.5a, and 0.5a2 none of them work. they all give me the no rom found error.
im running a ds lite with a SuperCard SD (1GB). DSOrganize and Moonshell 1.71 both run fine on my rig. SuperCard has most recent firmware.
any help would be appreciated.
CrazyScott
88. cYb0n | 2007-04-20 at 1.15 pm
Hi guys!

I already posted a comment but i just want to say thanks again!
But I’m waiting for 0.5alpha 3 or something, cause i can’t wait to have better CPU emulation and better graphics so I can play Supermetroid better than I can now
Hope, hope
89. macroots | 2007-04-20 at 7.00 pm
Avec la R4 c’est super que ce soit déjà pré patché. Vraiment c’est du bon boulot et c’est qu’une version alpha. Bravo
90. DanTheMan | 2007-04-21 at 2.25 am
@Sithlord48 (post 55):
1. That’s what “Wait Vblank” does. It’s more noticeable in v0.4 though.
2. That’s what “Save SRAM” does - it saves the Super Nintendo’s SRAM to a *.srm file on your card.
4. Not possible like was already stated, as the Nifi protocol has not been figured out yet.
@MegaMan X Master (post 76): I think it was determined that that’s due to a bad dump of the game or something. Try redownloading it from another site.
91. Jermery | 2007-04-21 at 3.50 pm
Oh … I can’t work it with my supercard rumble, could you teach me how can I make it work with it ??
Thanks !!!
92. Bob | 2007-04-22 at 1.04 am
Now im able to play but i cant save on my ds lniker…i click on save SRAM,nothing happens.I click on save state,i click on a empty state,still empty.HELP ME PLZ!
93. ChaosBoi | 2007-04-22 at 3.18 am
When can we expect another update? I mean, sure I know you’re probably busy with other stuff but I can’t wait to see the new improvements!
94. Baronvonbadguy | 2007-04-22 at 5.50 am
It loads, but it can’t find the dir “SNES” I made with OS X 10.4.9 I have no Idea why it won’t find the folder. Maybe someone could help with this?
95. Sim | 2007-04-22 at 11.29 pm
At last A decent snes emulator, Work near perfect.
I Have a REQUEST if it’s possible to give full control of the layer including sprite by the cfg file and add multiple custom layer setup in the layer option menu
A lot of game would run perfectly with those add (like earthbound)
Thank a lot
96. Mans | 2007-04-25 at 8.35 am
How can i play the mario kart?
Why i can’t play
97. rich | 2007-04-25 at 11.09 am
this thing rocks….keep up the good work !!!
I’m using the DS-X slot 1 solution and it works fine, also I don’t get all games to work.
98. rich | 2007-04-25 at 11.19 am
… and saving/loading games still doesn’t work.
99. Kamu | 2007-04-28 at 11.38 am
Awesome work. Was playing Super mario all stars with only small problems, sound is a bit off and the gfx wasn’t 100%, but very near so.
Don’t be giving up any time soon.
Thanks for your hard work.
100. e^mmanuel decle | 2007-04-28 at 9.14 pm
pourquoi aucun snemulds ne tournent sur ma ds?
j ai une super card sd et un super key.
ca me donne un ecran noire avec marque que je n’ai pas de roms
dans moin repertoire roms
merci d’avance
101. Adam | 2007-04-29 at 2.21 am
I already posted a comment, but I just had to gloat.
It sure seems like us MMD users have less problems than the people with lesser-known products.
To rich, are you talking about save states or SRAM?
If it’s about SRAM, I can’t help, it won’t work for me and I don’t need it anyway.
If it’s about the save states, could you be more specific? The first thing in my mind is that your touch screen is weird.
And archeide, I would REALLY appreciate a version where I don’t have to re-calibrate the touchscreen every couple touches. Mario and Wario is giving me problems because it always goes off. And Superscope games would be cool. I’ve always wanted to try Yoshi’s Safari.
102. matt | 2007-05-01 at 3.17 am
Can someone make a prepatched version of snemulds 0.5a for Supercard Rumble (microsd)
to start 0.4 u need 2 put the .nds file in the main directory and a folder from there with the games in it
103. une6 | 2007-05-03 at 6.53 am
i came from the psp side and had just started looking around for good homebrews and i must say SNEmulDS is one of the most excellent. one of which i will continuously check updates to. i hope this is not too much, but i want to suggest, may be for the next release, a fix or support for other directory structure that SNEmulDS uses for it roms. i tried editing the cfg file and set the ROMPath to another one but it still looked in the /SNES/ folder. the reason i wanted this support is because i wanted to organize my files in the micro sd card, having to put everything on the root folder somehow makes things messy. one suggestion for this is like how ComicBookDS locates files, it doesn’t let you set the path for the files but instead, it searches beginning from the root for any files related to it, and shows it all in one neat album when you start it up.
sorry for the long crap. and more power to this app.
104. une6 | 2007-05-03 at 6.55 am
btw matt, the main app doesn’t need to be in the main/root directory. i tried placing it in another directory (”apps” for my case). run it from there just like if it’s a game, then it starts.
105. Holmes | 2007-05-04 at 2.32 am
Thanks so much for your dedication to bringing SNES to DS, amazing work!
106. Paul Skinner | 2007-05-04 at 7.41 am
I wish I were here to be praising this emu right now, but unfortunately it just broke on me = (
It was working just fine earlier today (and by the way, I was very VERY impressed to see that I could save on my EZFlash4) but while cleaning (organizing) my SD card, I moved and renamed the program and/or the roms and it threw everything off. The problem is that I CAN’T figure out why I can’t get it to work again. I put everything back where they all go, and it keeps either giving me the “can’t find roms” bull crap, or it freezes after saying “rompath = /SNES,” “intializing FS,” or “FS OK”. What’s pissing me off is that it was working just fine earlier, and it was the new one, too. I was playing Chrono Trigger (I fought the robot, so that’s right after the old glitch.) Does anyone know what the hell is going on? I was praising this emulator earlier today, but now I can’t get it back on.
107. Zack | 2007-05-06 at 4.53 pm
Mortal Kombat III doesn’t want to work, any help with that?
108. Zack | 2007-05-06 at 4.55 pm
ps.
It says it’s a Large ROM File
109. Blood | 2007-05-06 at 8.40 pm
Paul Skinner: Don DLDI it. I’m working now
110. Nikolaz | 2007-05-07 at 3.38 pm
Hello
I patched this emul for DSlink, created ROMS folder in root of my sd card, put there a few roms. And when i start snemul it shows all found roms in the below screen and just white picture at the upper screen…no any reaction further, i pushed all the buttons and nothing happened=( Had anyone such problem?
111. Brakkiss | 2007-05-07 at 6.31 pm
The only rom that works fluidly with my M3Simply is Street Fighter 2 Turbo. I can honestly say every other rom I’ve played is choppy in gameplay and sound.
Thanks for all the hard work. I can’t wait for the version that will work perfectly! =D
112. claxon | 2007-05-10 at 5.18 pm
how about DSlinker
i don´t know how to pach this ,its not on the list in moonshell1.6
113. Rudrich Mel | 2007-05-11 at 1.50 am
medal of honor
114. zell583 | 2007-06-04 at 11.58 pm
hi, i have the games ‘n music for ds. i have the .5a2 pre patched version on it and it boots up just fine, but it can’t find the roms on there. what do i need to do to get it to read the roms?
115. MegaMan X Master | 2007-06-21 at 4.14 pm
Once, again, great job with this emulator!:D
I’m anxious to see what the next veriosn will have!
Well, I seem to have a dilema. Actually, it’s pretty much the same as my previous problem.
You stated before that you thought it was because of a bad dump.
Well….. my question is:
WHERE can I find the good dump? I can’t find one at all:(
If anyone has a dump that actually let’s you keep armor on whenever you switch stages, PLEASE tell me:) I’ll give you my e-mail address and hopefully you can e-mail it to me:)
116. joey cooper | 2007-09-01 at 12.10 am
hey i would say good job but my max media dock wont work with it, it says that it cant find the roms in the snes directory, if anyone can help me E-Mail me with the answer, its joeycooper93@yahoo.com and also can u make it run just for the games that run at a faster speed. if u can e mail me.
117. Imgod22222 | 2007-09-09 at 4.15 pm
Hey archiede! What’s up? Wanted to know if you’ve been working on SNEmulDS lately so I know whether or not to expect a new version coming out. My MicroSD card wiped itself and I wanted to know if I should expect an update. I’ll wait for your response to decide my course of action. Plz respond here or PM me at GBAtemp. My s/n is imgod22222
118. mario guy | 2007-09-22 at 6.33 am
ey. you thin, you can fix emu for these roms? Super mariokart, Starfox, and Starfox 2 the beta, and Super Mario RPG the legend of the seven stars. plz
119. z c | 2007-09-28 at 6.21 pm
hey Megaman X, have you tried Romulation[dot]net? Let me know if it works
120. luke | 2007-10-12 at 5.37 am
When the emulator asks me to find a ROM, nothing at all appears except blackness. I simply cannot load any ROMS. And I’ve noticed a couple of other people on this thread having this problem, but nobody seems to address it, probably because nobody really understands this techy tech stuff….at least the NES emulator works though.
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122. Mike | 2008-01-05 at 6.56 pm
hey is this project ever gona see a new release? do you need help?
123. Jennifer | 2008-01-06 at 12.12 am
I’m using the Games n’ Music cart to run this on. I’ve followed all the directions and still can’t get it to work properly. It will load up just fine, but it won’t list the ROM I have on the cart. Everything is in the proper directories and it still doesn’t recognise the ROM.
Does the problem lie in the fact that I’m using Games n’ Music, which is a slot-1 device? If so, what is a slot-2 device I can use and how do I get one? Does it HAVE to be a slot-2 device?
124. Louis | 2008-01-09 at 9.32 am
I’m using version 0.6, it doesn’t run Chrono Trigger very well. Do any of the other versions play Chrono Trigger decently? I can’t find a compatibility list.
125. Grim-R33per | 2008-04-19 at 3.20 pm
hey this emu is pretty kewl, but can you add more background support, metroid and chrono trigger dont play right, other then that this is pretty freakin kewl
126. Glennjam | 2009-11-24 at 11.26 pm
I have the same problem as dante, except I use an R4DS, I can’t select anything in the touchscreen menu.
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